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Daves Original Pokemon Walkthrough




Daves Poke Guide


My guide is almost finished so no complaints.

Sections:

1 Intro

2 Basics

3 Catching/Raising Pokemon

4 Main Characters

4 The Pokemon

5 Getting the Hidden/Unique Pokemon

6 Strength/Weakness Guide

7 Monster Abilities

8 Game Walkthrough

9 Bosses

10 Other Trainers

11 Item List



 

1  Intro

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2  Basics

As a Pokemon trainer, you must learn a few things, and learn
them fast. Catch pokemon, fight trainers, earn badges, SEARCH EVERYWHERE.
You will miss many good things by not talking to everyone and scanning an area only once.

3  Catching/Raising Pokemon

To catch a wild pokemon, you must battle it with one of your own. Once
its life is under about 50%, you may use a pokeball (see item list for
details) to catch it. Note: You cannot capture monsters owned by other
trainers. You may only carry 6 pokeballs with you at once, and the others
are stored in in bills P.C, retrievable from any PokeCenter. Once you have a
pokemon, you train it through battle to learn new skills and become a stronger
pokemon. At some point, most pokemon have a chance to evolve into new forms
(bulbasaur evolves into a venusaur) that are almost always better. A pokemon
can evolve 1 of 3 Through levels ,ways through an item (use a Thunder stone on a pikachu, and it turns into
a raichu), and some Pokemon only evolve when traded with a friend ( Graveler evolves Golem when traded.  As
the pokemon gain levels, they get random special powers. They can also
gain powers from badges, TMs, and HMs (covered in item list, below).

1.5  Main Characters

Ash: This is the big hero of the game. Ash dreams of being the first
trainer to catch all 150 pokemon and becoming a pokemon master. You can
name him whatever you want, but in this guide, I will refer to him as his
default name, which of course, is Ash. Ash's archrival is Gary, but Team
Rocket is up on that list also.

Gary: Your archrival, you can rename Gary as well. You will meet up
with him many times, but most of the time, he's a pushover if you've been
training your pokemon well.

Team Rocket: Not many specific members, but they are out for global
domination, and you rapidly become a major thorn in their side. Watch your
back around them.

2.1   The Pokemon

(Author's note)

X. Name: Pokemon's name

    Type: Type (see below)

    Evolution: What and how it changes (everything in
this category is heresay right now, but according to the pics, these should
be right, when they are confirmed, the # of the evolution will appear next
to it, as well as the method on how to evolve it)

    Found: Version and area(s) where it is first found,
use the 'area' command in the Pokedex to find other areas where it is available.

    Powers available: What powers it can potentially
get without HM's/TM's

    Notes: Anything about that Pokemon that I wanna
say...

(Author's note: Anything currently blank, I haven't discovered or verified
yet. Anything with ! marks, I just need to get my butt in gear and start
writing, also, just because there isn't a power/evolution requirement listed,
it just means I haven't discovered/gotten around it it yet, also, most
of these only reached a certain level before I evolved them, or got sick
of them. If you have more powers, and know the level recieved, I'll post
them)

1. Name: Bulbasaur

    Type: Grass Poison

    Evolution: Ivysaur (lvl 16)

    Found: Start

    Powers available: Tackle, Growl, Leech Seed (lvl
7), Vine Whip (lvl 13)

    Notes: Beginning monster, not too strong, except
against rock guys.

2. Name: Ivysaur

    Type: Grass Poison

    Evolution: Venusaur (lvl 32)

    Found: ???

    Powers available: Posion Powder (lvl 22), Razor
Leaf (lvl 30)

    Notes:

3. Name: Venusaur

    Type: Grass Poison

    Evolution: N/A

    Found: ???

    Powers available: Growth (lvl 43), Sleep Powder
(lvl 55), Solar Beam (lvl 65)

    Notes:

4. Name: Charmander

    Type: Fire

    Evolution: Charmeloen (lvl 16)

    Found: Start

    Powers available: Bite, Growl, Ember (lvl 9), Leer
(lvl 15)

    Notes:

5. Name: Charmeloen

    Type: Fire

    Evolution: Charizard (lvl 36)

    Found:????

    Powers available: Rage (lvl 24), Slash (lvl 33)

    Notes:

6. Name: Charizard

    Type: Fire Flying

    Evolution: N/A

    Found:???

    Powers available: Flamethrower (lvl 46), Fire Spin
(lvl 55)

    Notes:

7. Name: Squirtle

    Type: Water

    Evolution: Wartortle

    Found: Start

    Powers available: Tackle, Tailwhip, Bubbles (lvl
8), Water gun (lvl 15)

    Notes:

8. Name: Wartortle

    Type: Water

    Evolution: Blaistoise (lvl 36)

    Found:???

    Powers available: Bite (lvl 24), Withdraw (lvl 31)

    Notes:

9. Name: Blastoise

    Type: Water

    Evolution: N/A

    Found:???

    Powers available: Skull Bash (lvl 42), Hydro Pump
(lvl 52)
    Notes:

10. Name: Caterpie

    Type: Bug

    Evolution: Metapod (lvl 7)

    Found: Viridian Forest (common: blue, rare:red)

    Powers available: Tackle, String Shot

    Notes:

11. Name: Metapod

    Type: Bug

    Evolution: Butterfree (lvl 10)

    Found: Viridian Forest (common:blue, rare:red)

    Powers available: Harden

    Notes:

12. Name: Butterfree

    Type: Bug Flying

    Evolution: N/A

    Found: ?????

    Powers available: Confusion (lvl 12), Poison Powder
(lvl 15), Stun Powder (lvl 16), Sleep Powder (lvl 17). Super Sonic (lvl
21), Whirlwind (lvl 26), Psybeam (lvl 32)

    Notes:

13. Name: Weedle

    Type: Bug

    Evolution: Kakuna (lvl 7)

    Found: Viridian Forest (rare:blue, common:red)

    Powers available: Poison Sting, String Shoot

    Notes: Weak Pokemon. Not too dangerous.

14. Name: Kakuna

    Type: Poison

    Evolution: Beedrill (lvl 10)

    Found: Viridian Forest (rare:blue, common:red)

    Powers available: Harden

    Notes: This Pokemon is unable to move.

15. Name: Beedrill

    Type: Bug Poison

    Evolution: N/A

    Found:???

    Powers available: Fury Attack (lvl 12), Focus Energy
(lvl 16), Twinneedle (lvl 20), Rage (lvl 25), Pin Missle (lvl 30), Agility
(lvl 35)

    Notes: Good if at very high level.

16. Name: Pidgey

    Type: Flying Normal

    Evolution: Pidgeotto (lvl 18)

    Found: Route 1 (common:both)

    Powers available: Gust, Sand Attack (lvl 5), Quick
Attack (lvl 12)

    Notes: Use these pokemon on the Bug Catchers in Viridian Forest.

17. Name: Pidgeotto

    Type: Normal Flying

    Evolution: Pidgeott (lvl 36)

    Found:Below your house in pallet town. Surf is required.

    Powers available: Whirlwind (lvl  21), Wing
Attack (lvl 31)

    Notes: Good Pokemon for the start of the game.

18. Name: Pidgeott

    Type: Flying Normal

    Evolution: N/A

    Found:

    Powers available: Agility (lvl 44), Mirror Move
(lvl 54)

    Notes: Pretty good...

19. Name: Rattata

    Type: Normal

    Evolution: Raticate (lvl 20)

    Found: Route 1 (common:both)

    Powers available: Tackle, Tail Whip, Quick Attack
(lvl 7), Hyper Fang (lvl 14)

    Notes: Weak as anything.

20. Name: Raticate

    Type: Normal

    Evolution: N/A

    Found: See location of Pidgeotto

    Powers available: Focus Energy (lvl 27), Super Fang
(lvl 41)

    Notes:

21. Name: Spearow

    Type: Normal Flying

    Evolution: Fearow (lvl 20)

    Found: Area Left of Viridian Town (near Pokemon
League) (common:both)

    Powers available: Peck, Growl, Leer (lvl 9), Fury
Attack (lvl 15)

    Notes:

22. Name: Fearow

    Type: Normal Flying

    Evolution: N/A

    Found:

    Powers available: Mirror Move (lvl 25), Drill Peck
(lvl 34), Agility (lvl 43)

    Notes:

23. Name: Ekans

    Type: Poison

    Evolution: Arbok (lvl 22)

    Found: Area left of Cerulean (none:blue, rare:red)

    Powers available: Wrap, Poison Sting (lvl 10), Bite
(lvl 17)

    Notes:

24. Name: Arbok

    Type: Poison

    Evolution: N/A

    Found:

    Powers available: Glare (lvl 27), Screech (lvl 36),
Acid (lvl 47)

    Notes:

25. Name: Pikachu

    Type: Lightning

    Evolution: Raichu (Thunder Stone)

    Found: Viridian Forest (rare: both)

    Powers available: Thundershock, Growl, Thunderwave
(lvl 9), Quick Attack (lvl 16), Swift (lvl 26), Agility (lvl 33), Thunder
(lvl 43)

    Notes:

26. Name: Raichu

    Type: Lightning

    Evolution: N/A

    Found: Mewtwo Cave (rare)

    Powers available:

    Notes:

27. Name: Sandshrew

    Type: Ground

    Evolution: Sandslash (lvl 22)

    Found: Area left of Cerulean (rare:blue, none:red)

    Powers available: Scratch, Sand Attack (lvl 10),
Slash (lvl 17)

    Notes:

28. Name: Sandslash

    Type: Ground

    Evolution: N/A

    Found: Mewtwo Cave

    Powers available: Poison Sting (lvl 27), Swift (lvl
36), Fury Swipes (lvl 47)

    Notes:

29. Name: Nidoran (female)

    Type: Poison

    Evolution: Nidorina (lvl 16)

    Found: Area Left of Viridian Town (near Pokemon
League) (common:blue, rare:red)

    Powers available: Growl, Tackle, Scratch (lvl 8),
Poison Sting (lvl 14)

    Notes:

30. Name: Nidorina

    Type: Poison

    Evolution: Nidoqueen (Moon Stone)

    Found: Safari Zone

    Powers available: Tail Whip (lvl 23), Bite (lvl
32), Fury Swipes (lvl 47), Double Kick (lvl 50)

    Notes:

31. Name: Nidoqueen

    Type: Poison Ground

    Evolution: N/A

    Found:

    Powers available: Body Slam (lvl 23)

    Notes:

32. Name: Nidoran (male)

    Type: Poison

    Evolution: Nidorino (lvl 16)

    Found: Area Left of Viridian Town (near Pokemon
League) (rare:blue, common:red)

    Powers available: Leer, Tackle, Horn Attack (lvl
8), Poison Sting (lvl 14)

    Notes:

33. Name: Nidorino

    Type: Poison

    Evolution: Nidoking (Moon Stone)

    Found: Safari Zone

    Powers available: Focus Energy (lvl 23), Fury Attack
(lvl 32), Horn Drill (lvl 41), Double Kick (lvl 50)

    Notes:

34. Name: Nidoking

    Type: Poison Ground

    Evolution: N/A

    Found:

    Powers available: Thrash (lvl 23)

    Notes:

35. Name: Clefairy

    Type: Normal

    Evolution: Clefable (Moon Stone)

    Found: Mt. Moon Cave (rare:both)

    Powers available: Pound, Growl, Sing (lvl 13), Double
Slap (lvl 18), Minimize (lvl 24), Defense Curl (lvl 39), Light Screen (lvl
48)

    Notes:

36. Name: Clefable

    Type: Normal

    Evolution: N/A

    Found:

    Powers available:

    Notes:

37. Name: Vulpix

    Type: Fire

    Evolution: Ninetales

    Found:

    Powers available: Ember, Tail Whip, Quick Attack
(lvl 16), Roar (lvl 21), Confuse Ray (lvl 28), Flamethrower (lvl 35), Fire
Spin (lvl 42)

    Notes:

38. Name: Ninetails

    Type: Fire

    Evolution: N/A

    Found:

    Powers available:

    Notes:

39. Name: Jigglypuff

    Type: Normal

    Evolution: Wigglytuff (Moon Stone)

    Found: Route 3 (rare:both)

    Powers available: Sing, Pound (lvl 9), Disable (lvl
14), Defense Curl (lvl 19), Double Slap (lvl 24), Rest (lvl 29), Body Slam
(lvl 34), Double Edge (lvl 39)

    Notes:

40. Name: Wigglytuff

    Type: Normal

    Evolution: N/A

    Found:

    Powers available:

    Notes:

41. Name: Zubatt

    Type: Poison Flying

    Evolution: Golbatt (lvl 22)

    Found: Mt. Moon Cave (common:both)

    Powers available: Leech Life, Supersonic (lvl10),
Bite (lvl 18), Confuse Ray (lvl 21)

    Notes:

42. Name: Golbatt

    Type: Poison Flying

    Evolution: N/A

    Found:

    Powers available: Wing Attack (lvl 32), Haze (lvl
43)

    Notes:

43. Name: Oddish

    Type: Poison Grass

    Evolution: Gloom (lvl 21), Vileplume (Leaf Stone)

    Found: Above Nugget Bridge (none:blue, common:red)

    Powers available: Absorb, Poison Powder (lvl 15),
Stun Spore (lvl 17), Sleep Powder (lvl 19)

    Notes:

44. Name: Gloom

    Type: Poison Grass

    Evolution: Vileplume (Leaf Stone)

    Found:

    Powers available: Acid (lvl 28), Petal (lvl 38),
Solar (lvl 52)

    Notes:

45. Name: Vileplume

    Type: Grass Poison

    Evolution: N/A

    Found:

    Powers available:

    Notes:

46. Name: Paras

    Type: Bug Grass

    Evolution: Parasect (lvl 24)

    Found: Mt. Moon Cave (rare:both)

    Powers available: Scratch, Stun Spore (lvl 16?),
Leech Life (lvl 20)

    Notes:

47. Name: Parasect

    Type: Bug Grass

    Evolution: N/A

    Found:

    Powers available: Spore (lvl 30), Slash (lvl 39),
Growth (lvl 48)

    Notes:

48. Name: Venonant

    Type: Bug Poison

    Evolution: Venomoth (lvl 31)

    Found: South of Lavender, East of Fuschia

    Powers available: Poison Powder (lvl 24), Leech
Life (lvl 27), Stun Spore (lvl 30)

    Notes:

49. Name: Venomoth

    Type: Bug Poison

    Evolution: N/A

    Found:

    Powers available: Psybeam (lvl 38), Sleep Powder
(lvl 43), Psychic (lvl 50)

    Notes:

50. Name: Diglett

    Type: Ground

    Evolution: Dugtrio (lvl 26)

    Found: Diglett Cave (common:both)

    Powers available: Scratch, Growl (lvl 15), Dig (lvl
19), Sand-Attack (lvl 24)

    Notes:

51. Name: Dugtrio

    Type: Ground

    Evolution: N/A

    Found: Diglett Cave (rare:both)

    Powers available: Slash (lvl 35), Earthquake (lvl
47)

    Notes:

52. Name: Meowth

    Type: Normal

    Evolution: Persian (lvl 28)

    Found: North of Vermillion (rare:blue, none:red)

    Powers available: Scratch, Growl, Bite (lvl 12),
Pay Day (lvl 18), Screech (lvl 24)

    Notes:

53. Name: Persian

    Type: Normal

    Evolution: N/A

    Found:

    Powers available: Fury Swipes (lvl ?), Slash (lvl
51)

    Notes:

54. Name: Psyduck

    Type: Water

    Evolution: Golduck (lvl 33)

    Found: Safari Zone, fish with Super Rod

    Powers available: Tail Whip (lvl 28), Disable (lvl
31)

    Notes:

55. Name: Golduck

    Type: Water

    Evolution: N/A

    Found:

    Powers available: Confusion (lvl 39), Fury Swipes
(lvl 48), Hydro Pump (lvl 59)

    Notes:

56. Name: Mankey

    Type: Fighting

    Evolution: Pimeape (lvl 28)

    Found: North of Vermillion (none:blue, rare:red)

    Powers available: Scratch, Karate Chop (lvl 15),
Fury Swipes (lvl 21), Focus Energy (lvl 27)

    Notes:

57. Name: Primape

    Type: Fighting

    Evolution: N/A

    Found:

    Powers available: Seismic Toss (lvl 37), Thrash
(lvl 46)

    Notes:

58. Name: Growlithe

    Type: Fire

    Evolution: Arcanine (Fire Stone)

    Found: West of Lavender (none:blue, rare:red)

    Powers available: Bite, Roar, Ember (lvl 18), Leer
(lvl 23), Take Down (lvl 30), Agility (lvl 39), Flamethrower (lvl 50)

    Notes:

59. Name: Arcanine

    Type: Fire

    Evolution: N/A

    Found:

    Powers available:

    Notes:

60. Name: Poliwag

    Type: Water

    Evolution: Poliwhirl (lvl 25), Poliwrath (Water
Stone)

    Found: Fish in Pallet with Super Rod

    Powers available: Bubble, Tail Whip, Hypnosis (lvl
16), Water Gun (lvl 19), Doubleslap (lvl 35)

    Notes:

61. Name: Poliwhirl

    Type: Water

    Evolution: Polywrath (Water Stone)

    Found:

    Powers available: Doubleslap (lvl 26), Body Slam
(lvl 33), Amnesia (lvl 41), Hydro Pump (lvl 49)

    Notes:

62. Name: Polywrath

    Type: Water Fighting

    Evolution: N/A

    Found:

    Powers available:

    Notes:

63. Name: Abra

    Type: Psychic

    Evolution: Kadabra (lvl 16), Alakazam (Trade)

    Found: North of Nugget Bridge

    Powers available: Teleport

    Notes: Don't even try to weaken it, just use a pokeball
and hope you catch it.

64. Name: Kadabra

    Type: Psychic

    Evolution: Alakazam (Trade)

    Found:

    Powers available: Confusion (lvl 16), Disable (lvl
20), Psybeam (lvl 27), Recover (lvl 31), Psychic (lvl 38), Reflect (lvl
42)

    Notes:

65. Name: Alakazam

    Type: Psychic

    Evolution: N/A

    Found:

    Powers available: See Kadabra

    Notes:

66. Name: Machop

    Type: Fighting

    Evolution: Machoke (lvl 28), Machamp (Trade)

    Found: Rock Tunnel

    Powers available: Karate Chop, Low Kick (lvl 20),
Leer (lvl 25)

    Notes:

67. Name: Machoke

    Type: Fighting

    Evolution: Machamp

    Found:

    Powers available: Focus Energy (lvl 36), Seismic
Toss (lvl 44), Submission (lvl 52)

    Notes:

68. Name: Machamp

    Type: Fighting

    Evolution: N/A

    Found:

    Powers available: See Machoke

    Notes:

69. Name: Bellsprout

    Type: Grass Poison

    Evolution: Weepinbell (lvl 21), Victreebell (Leaf
Stone)

    Found: Above Nugget Bridge

    Powers available: Vine Whip, Wrap (lvl 13), Poison
Powder (lvl 15), Sleep Powder (lvl 18), Stun Spore (lvl 21)

    Notes:

70. Name: Weepinbell

    Type: Grass Poison

    Evolution: Victreebell (Leaf Stone)

    Found:

    Powers available: Stun Spore (lvl 23), Acid (lvl
29), Razor Leaf (lvl 38), Slam (lvl 49)

    Notes:

71. Name: Victreebell

    Type: Grass Poison

    Evolution: N/A

    Found:

    Powers available:

    Notes:

72. Name: Tentacool

    Type: Water Poison

    Evolution: Tentacruel (lvl 30)

    Found: Fish with Super Rod

    Powers available: Super Sonic (lvl 7), Wrap (lvl
13), Poison Sting (lvl 18), Water Gun (lvl 22), Constrict (lvl 27)

    Notes:

73. Name: Tentacruel

    Type: Water Poison

    Evolution: N/A

    Found:

    Powers available: Barrier (lvl 35), Screech (lvl
43), Hydro Pump (lvl 50)

    Notes:

74. Name: Geodude

    Type: Rock Ground

    Evolution: Graveler (lvl 24), Golem (Trade)

    Found: Mt. Moon Cave (rare:both)

    Powers available: Tackle, Defense Curl (lvl 11),
Rock Throw (lvl 16), Self-Destruct (lvl 21)

    Notes:

75. Name: Graveler

    Type: Rock Ground

    Evolution: Golem (Trade)

    Found:

    Powers available: Harden (lvl 29), Earthquake (lvl
36), Explosion (lvl 43)

    Notes:

76. Name: Golem

    Type: Rock Ground

    Evolution: N/A

    Found:

    Powers available: See Graveler

    Notes:

77. Name: Ponyta

    Type: Fire

    Evolution: Rapidash (lvl 40)

    Found: Cinnebar Island (Toxic Area)

    Powers available: Ember, Tail Whip (lvl 30), Stomp
(lvl 32), Growl (lvl 35), Fire Spin (lvl 39)

    Notes:

78. Name: Rapidash

    Type: Fire

    Evolution: N/A

    Found:

    Powers available: Take Down (lvl 47), Agility (lvl
55)

    Notes:

79. Name: Slowpoke

    Type: Water Psychic

    Evolution: Slowbro (lvl 37)

    Found: Safari Zone, Fish with Super Rod, Seafoam
Caves

    Powers available: Disable (lvl 28), Headbutt (lvl
22), Growl (lvl 27), Water Gun (lvl 33),

    Notes:

80. Name: Slowbro

    Type: Water Psychic

    Evolution: N/A

    Found: Seafoam Caves

    Powers available: Amnesia (lvl 44), Psychic (lvl
55)

    Notes:

81. Name: Magnemite

    Type: Electric

    Evolution: Magneton (lvl 30)

    Found: Power Plant

    Powers available: Tackle, Sonic Boom (lvl 21), Thundershock
(lvl 25), Supersonic (lvl 29)

    Notes:

82. Name: Magneton

    Type: Electric

    Evolution: N/A

    Found: Power Plant

    Powers available: Thunder Wave (lvl 38), Swift (lvl
46), Screech (lvl 54)

    Notes:

83. Name: Farfetch'd

    Type: Normal Flying

    Evolution: N/A

    Found: Trade a Spearow for it in Vermillion

    Powers available: Peck, Growl, Leer (lvl 7), Fury
Attack (lvl 15), Swords Dance (lvl 23), Agility (lvl 31), Slash (lvl 39)

    Notes:

84. Name: Doduo

    Type: Normal Flying

    Evolution: Dodrio (lvl 31)

    Found: West of Celadon

    Powers available: Peck, Growl (lvl 20), Fury Attack
(lvl 24), Drill Peck (lvl 30)

    Notes:

85. Name: Dodrio

    Type: Normal Flying

    Evolution: N/A

    Found:

    Powers available: Rage (lvl 39), Tri Attack (lvl
45), Agility (lvl 51)

    Notes:

86. Name: Seal

    Type: Water

    Evolution: Dewgong (lvl 34)

    Found:

    Powers available: Growl (lvl 30)

    Notes:

87. Name: Dewgong

    Type:Water Ice

    Evolution: N/A

    Found:

    Powers available: Aurora Beam (lvl 35), Rest (lvl
44), Take Down (lvl 50), Ice Beam (lvl 55)

    Notes:

88. Name: Grimer

    Type: Poison

    Evolution: Muk (lvl 38)

    Found: Cinnebar Island building

    Powers available: Poison Gas (lvl 30), Minimize
(lvl 33), Sludge (lvl 37)

    Notes:

89. Name: Muk

    Type: Poison

    Evolution: N/A

    Found: Cinnebar Island building

    Powers available: Harden (lvl 45), Screech (lvl
53), Acid Armor (lvl 60)

    Notes:

90. Name: Shellder

    Type: Water

    Evolution: Cloyster (Water Stone)

    Found: Fish with Super Rod

    Powers available: Tackle, Withdraw, Supersonic (lvl
18), Clamp (lvl 23), Aurora Beam (lvl 30), Leer (lvl 39), Ice Beam (lvl
50)

    Notes:

91. Name: Cloyster

    Type: Water Ice

    Evolution: N/A

    Found:

    Powers available: Spike Cannon (lvl 50)

    Notes:

92. Name: Gastly

    Type: Ghost Poison

    Evolution: Haunter (lvl 25), Gengar (trade)

    Found: Pokemon Tower (common:both)

    Powers available: Lick, Confuse Ray, Night Shade

    Notes:

93. Name: Haunter

    Type: Ghost Poison

    Evolution: Gengar (trade)

    Found: Pokémon Tower (rare:both)

    Powers available: Hypnosis (lvl 29), Dream Eater
(lvl 38)

    Notes:

94. Name: Gengar

    Type: Ghost Poison

    Evolution: N/A

    Found:

    Powers available: See Haunter

    Notes:

95. Name: Onix

    Type: Rock Ground

    Evolution: N/A

    Found: Rock Tunnel

    Powers available: Tackle, Screech, Bind (lvl 15),
Rock Throw (lvl 19), Rage (lvl 25), Slam (lvl 33), Harden (lvl 43)

    Notes:

96. Name: Drowzee

    Type: Psychic

    Evolution: Hypno (lvl 26)

    Found: East of Vermillion (rare:both)

    Powers available: Hypnosis, Pound, Disable (lvl
12), Confusion (lvl 17), Headbutt (lvl 24)

    Notes:

97. Name: Hypno

    Type: Psychic

    Evolution: N/A

    Found:

    Powers available: Poison Gas (lvl 33), Psychic (lvl
37), Meditate (lvl 43)

    Notes:

98. Name: Krabby

    Type: Water

    Evolution: Kingler (lvl 28)

    Found: Fish with Super Rod (rare:both)

    Powers available: Bubble, Leer, Vice Grip (lvl 20),
Guillotine (lvl 25)

    Notes:

99. Name: Kingler

    Type: Water

    Evolution: N/A

    Found:

    Powers available: Stomp (lvl 34), Crabhammer (lvl
42), Harden (lvl 49)

    Notes:

100. Name: Voltorb

    Type: Electric

    Evolution: Electrode (lvl 30)

    Found: Before Rock Tunnel, after Cerulean (Rare:Both)

    Powers available: Tackle, Screech, Sonic Boom (lvl
17), Self Destruct (lvl 22), Light Screen (lvl 29)

    Notes:

101. Name: Electrode

    Type: Electric

    Evolution: N/A

    Found: Power Plant (Rare:Both)

    Powers available: Swift (lvl 40), Explosion (lvl
50)

    Notes:

102. Name: Exeggute

    Type: Grass Psychic

    Evolution: Exeggutor (Leaf Stone)

    Found: Safari Zone (Varies:Both)

    Powers available: Barrage, Reflect (lvl 25), Leech
Seed (lvl 28), Stun Spore (lvl 32), Poison Powder (lvl 37), Solar Beam
(lvl 42), Sleep Powder (lvl 48)

    Notes:

103. Name: Exeggutor

    Type: Grass Psychic

    Evolution: N/A

    Found:

    Powers available: Stomp (lvl 28)

    Notes:

104. Name: Cubone

    Type: Ground

    Evolution: Marowak (lvl 28)

    Found: Pokémon Tower (Rare:Both)

    Powers available: Bone Club, Leer (lvl 25),

    Notes:

105. Name: Marowak

    Type: Ground

    Evolution: N/A

    Found: Victory Road (rare:both)

    Powers available: Focus Energy (lvl 33), Thrash
(lvl 41), Bonemerang (lvl 48), Rage (lvl 55)

    Notes:

106. Name: Hitmonlee

    Type: Fighting

    Evolution: N/A

    Found: Fighting Dojo

    Powers available: Rolling Kick (lvl 33), Jump Kick
(lvl 38), Focus Energy (lvl 43), Hi Jump Kick (lvl 48), Mega Kick (lvl
53)

    Notes:

107. Name: Hitmonchan

    Type: Fighting

    Evolution: N/A

    Found: Fighting Dojo

    Powers available: Fire Punch (lvl 33), Ice Punch
(lvl 38), Thunmder Punch (lvl 43), Mega Punch (lvl 48), Counter (lvl 53)

    Notes:

108. Name: Lickitung

    Type: Normal

    Evolution: N/A

    Found: Trade a Slowbro for one west of Fuschia

    Powers available: Stomp (lvl 7), Disable (lvl 15),
Defense Curl (lvl 23), Slam (lvl 31), Screech (lvl 39)

    Notes:

109. Name: Koffing

    Type: Poison

    Evolution: Weezing (lvl 35)

    Found: Mew Mansion (rare:both)

    Powers available: Sludge (lvl 32)

    Notes:

110. Name: Weezing

    Type: Poison

    Evolution: N/A

    Found:

    Powers available: Smoke Screen (lvl 39), Self Destruct
(lvl 43), Haze (lvl 49), Explosion (lvl 48)

    Notes:

111. Name: Rhyhorn

    Type: Ground Rock

    Evolution: Rhydon  (lvl 42)

    Found: Safari Zone (Varies:Both)

    Powers available: Stomp (lvl 30), Tail Whip (lvl
35), Fury Attack (lvl 40)

    Notes:

112. Name: Rhydon

    Type: Ground Rock

    Evolution: N/A

    Found: Mewtwo Cave (rare:both)

    Powers available: Horn Drill (lvl 48), Leer (lvl
55), Take Down (lvl 64)

    Notes:

113. Name: Chansey

    Type: Normal

    Evolution: N/A

    Found: Safari Zone (rare:both), also in Mewtwo Cave
(very rare:both)

    Powers available: Pound, Double Slap, Sing (lvl
24), Growl (lvl 30), Minimize (lvl 38), Defense Curl (lvl 44), Light Screen
(lvl 48), Double Edge (lvl 54)

    Notes:

114. Name: Tangela

    Type: Grass

    Evolution: N/A

    Found: Forget where...

    Powers available: Constrict, Absorb (lvl 29), Poison
Powder (lvl 32), Stun Spore (lvl 36), Sleep Powder (lvl 39), Slam (lvl
45), Growth (lvl 49)

    Notes:

115. Name: Kangaskhan

    Type: Normal

    Evolution: N/A

    Found: Safari Zone (Rare:Both)

    Powers available: Bite (lvl 26), Tail Whip (lvl
31), Mega Punch (lvl 36), Leer (lvl 41), Dizzy Punch (lvl 46)

    Notes:

116. Name: Horsea

    Type: Water

    Evolution: Seadra (lvl 32)

    Found: Fish with Super Rod

    Powers available: Bubble, Smoke Screen (lvl 19),
Leer (lvl 24), Water Gun (lvl 30)

    Notes:

117. Name: Seadra

    Type: Water

    Evolution: N/A

    Found:

    Powers available: Agility (lvl 41), Hydro Pump (lvl
52)

    Notes:

118. Name: Goldeen

    Type: Water

    Evolution: Seaking (lvl 33)

    Found: Fish with Super Rod

    Powers available: Peck, Tail Whip, Supersonic (lvl
19), Horn Attack (lvl 24), Fury Attack (lvl 30)

    Notes:

119. Name: Seaking

    Type: Water

    Evolution: N/A

    Found:

    Powers available: Waterfall (lvl 39), Horn Drill
(lvl 48), Agility (lvl 54)

    Notes:

120. Name: Staryu

    Type: Water

    Evolution: Starmie (Water Stone)

    Found: Seafoam Cave

    Powers available: Water Gun (lvl 17), Harden (lvl
22), Recover (lvl 27), Swift (lvl 32), Minimize (lvl 37), Light Screen
(lvl 42), Hydro Pump (lvl 47)

    Notes:

121. Name: Starmie

    Type: Water Psychic

    Evolution: N/A

    Found:

    Powers available:

    Notes:

122. Name: Mr Mime

    Type: Psychic

    Evolution: N/A

    Found: Trade an Abra for it at exit of Diglett Cave

    Powers available: Confusion, Barrier, Light Screen
(lvl 23), Doubleslap (lvl 31), Meditate (lvl 39), Substitute (lvl 47)

    Notes:

123. Name: Scyther

    Type: Bug Flying

    Evolution: N/A

    Found: Safari Zone (varies:red only, also in Game
Corner:red only)

    Powers available: Leer (lvl 17), Focus Energy (lvl
20), Double Team (lvl 24), Slash (lvl 29), Swords Dance (lvl 35), Agility
(lvl 42)

    Notes:

124. Name: Jynx

    Type: Psychic Ice

    Evolution: N/A

    Found: Trade a Poliwhirl for it in Misty's Town

    Powers available: Sing (lvl 15), Doubleslap (lvl
23), Ice Punch (lvl 31), Meditate (lvl 39), Blizzard (lvl 47)

    Notes:

125. Name: Electabuzz

    Type: Electric

    Evolution: N/A

    Found: Power Plant (rare:red only?)

    Powers available: Thundershock (lvl 34), Screech
(lvl 37), Thunderpunch (lvl 42), Light Screen (lvl 49), Thunder (lvl 54)

    Notes:

126. Name: Magmar

    Type: Fire

    Evolution: N/A

    Found: Mew Mansion (rare: blue only?)

    Powers available: Ember, Leer (lvl 36), Confuse
Ray (lvl 39), Fire Punch (lvl 43), Smoke Screen (lvl 48), Smog (lvl 52),
Flame Thrower (lvl 55)

    Notes:

127. Name: Pinsir

    Type: Bug

    Evolution: N/A

    Found: Game Corner (blue) Safari Zone (rare:blue,
none:red)

    Powers available: Seismic Toss (lvl 25), Guillotine
(lvl 30), Focus Energy (lvl 36), Harden (lvl 43), Slash (lvl 49), Swords
Dance (lvl 54)

    Notes:

128. Name: Taurus

    Type: Normal

    Evolution: N/A

    Found: Safari Zone (Area 2?) (Rare:Both)

    Powers available: Stomp (lvl 21), Leer (lvl 35),
Rage (lvl 44), Take Down (lvl 51)

    Notes:

129. Name: Magikarp

    Type: Water

    Evolution: Gyrados (lvl 20)

    Found: Mt. Moon Pokecenter (man sells for $500)

    Powers available: Splash, Tackle (lvl 15)

    Notes: Don't waste the $500 on it here, just get
one later for the cost of a pokeball by fishing, unless you wanna spend
extra $$)

130. Name: Gyrados

    Type: Water Flying

    Evolution: N/A

    Found:??

    Powers available: Bite (lvl 20), Dragon Rage (lvl
25), Leer (lvl 32), Hydro Pump (lvl 41), Hyper Beam (lvl 52)

    Notes: Who knew the Magikarp would turn out to be
this good?

131. Name: Lapras

    Type: Water Ice

    Evolution: N/A

    Found: Employee in Silph gives you one

    Powers available: Sing (lvl 16), Mist (lvl 20),
Body Slam (lvl 25), Confuse Ray (lvl 31), Ice Beam (lvl 38), Hydro Pump
(lvl 46)

    Notes:

132. Name: Ditto

    Type: Normal

    Evolution: N/A

    Found: East of Fuschia (rare:both)

    Powers available: Transform, See notes

    Notes: As soon as a Ditto enters battle, it copies
the form of whatever it is fighting, gaining it's powers. The level of
the Ditto doesn't change though. For example, if you send a lvl 20 Ditto
to battle a lvl 6 Pidgy, your Ditto will transform into a lvl 20 Pidgy
with the exact same powers as the Pidgy you are fighting (I think).

133. Name: Eevee

    Type: Normal

    Evolution: Vaporeon (Water Stone), Flareon (Fire
Stone), Jolteon (Thunder Stone)

    Found: Mansion in Celadon

    Powers available: Tackle, Sand Attack, Quick Attack
(lvl 27), Tail Whip (lvl 31), Bite (lvl 37), Take Down (lvl 45)

    Notes:

134. Name: Vaporeon

    Type: Water

    Evolution: N/A

    Found:

    Powers available: Quick Attack (lvl 27), Water Gun
(lvl 31), Tail Whip (lvl 37), Bite (lvl 40), Acid Armor (lvl 42), Haze
(lvl 44), Mist (lvl 48), Hydro Pump (lvl 54)

    Notes:

135. Name: Jolteon

    Type: Electric

    Evolution: N/A

    Found:

    Powers available: Quick Attack (lvl 27), Thundershock
(lvl 31), Tail Whip (lvl 37), Thunder Wave (lvl 40), Agility (lvl 44),
Pin Missle (lvl 48), Thunder (lvl 54)

    Notes:

136. Name: Flareon

    Type: Fire

    Evolution: N/A

    Found:

    Powers available: Quick Attack (lvl 27), Ember (lvl
31), Tail Whip (lvl 37), Bite (lvl 40), Leer (lvl 42), Fire Spin (lvl 44),
Rage (lvl 48), Flamethrower (lvl 54)

    Notes:

137. Name: Porygon

    Type: Normal

    Evolution: N/A

    Found: Game Corner (both)

    Powers available: Tackle, Sharpen, Conversion, Psybeam
(lvl 23), Harden (lvl 28), Agility (lvl 35), Tri Attack (lvl 42)

    Notes:

138. Name: Omanyte

    Type: Rock Water

    Evolution: Omastar (lvl 40)

    Found: Give the Helix Fossil to Lab in Cinnabar

    Powers available: Horn Attack (lvl 34), Leer (lvl
39)

    Notes:

139. Name: Omastar

    Type: Rock Water

    Evolution: N/A

    Found:

    Powers available: Spike Cannon (lvl 46), Hydro Pump
(lvl 53)

    Notes:

140. Name: Kabuto

    Type: Rock Water

    Evolution: Kabutops (lvl 40)

    Found: Give the Dome Fossil to Lab in Cinnabar

    Powers available: Absorb (lvl 34), Slash (lvl 39)

    Notes:

141. Name: Kabutops

    Type: Rock Water

    Evolution: N/A

    Found:

    Powers available: Leer (lvl 46), Hydro Pump (lvl
53)

    Notes:

142. Name: Aerodactyl

    Type: Rock Flying

    Evolution: N/A

    Found: Give the Old Amber to Lab in Cinnabar

    Powers available: Super Sonic (lvl 33), Bite (lvl
38), Take Down (lvl 45), Hyper Beam (lvl 54)

    Notes:

143. Name: Snorlax

    Type: Normal

    Evolution: N.A

    Found: Sitting around (there 2 total, you must fight
at least one to finish the game)

    Powers available: Rest, Body Slam (lvl 35), Harden
(lvl 41), Double Edge (lvl 48), Hyper Beam (lvl 56)

    Notes:

144. Name: Articuno

    Type: Ice Flying

    Evolution: N/A

    Found: Seafoam Caves (unique:both)

    Powers available: Blizzard (lvl 51), Agility (lvl
55), Mist (lvl 60)

    Notes:

145. Name: Zapdos

    Type: Electric Flying

    Evolution: N/A

    Found: Power Plant (Unique:both)

    Powers available: Thundershock, Quick Attack, Thunderwave,
Thunder (lvl 51), Agility (lvl 55), Light Screen (lvl 60)

    Notes:

146. Name: Moltres

    Type: Fire Flying

    Evolution: N/A

    Found: Victory Road (unique:both)

    Powers available: Leer (lvl 51), Agility (lvl 55),
Sky Attack (lvl 60)

    Notes:

147. Name: Dratini

    Type: Dragon

    Evolution: Dragonair (lvl 30)

    Found: Fish in Safari Zone with Super Rod, also
in Game Corner

    Powers available: Wrap, Thunder Wave (lvl 10), Agility
(lvl 20), Slam (lvl 30)

    Notes:

148. Name: Dragonair

    Type: Dragon

    Evolution: Dragonite (lvl 55)

    Found:

    Powers available: Dragon Rage (lvl 45), Hyper Beam
(lvl 55)

    Notes:

149. Name: Dragonite

    Type: Dragon

    Evolution: N/A

    Found:

    Powers available:

    Notes:

150. Name: Mewtwo

    Type: Psychic

    Evolution: N/A

    Found:

    Powers available: Confusion, Disable, Swift, Barier
(lvl 63), Psychic (lvl 66), Recover (lvl 70), Mist (lvl 75), Amnesia (lvl
81)

    Notes:

2.2 Getting the Hidden Pokemon

Pikachu:

    He isn't hidden just very rare, please don't e-mail
me any more about the stupid little electric rat, just fight a lot in the
Viridian Forest, you'll see one eventually.

Farfetch'd:

    Trade a Sperow for it in Vermillion.

Mr. Mime:

    Trade an Abra for it at the exit of the Diglett
tunnel.

Eevee:

    Go in the back of the mansion in Celadon. Go up
the stairs and snag an Eevee.

Jolteon/Flareon/Vaporeon:

    Use the appropriate stone on the Eevee. I have also
been told that you can get one of them later in the game in exchange for
the fossil that you snagged in Mt. Moon.

Hitmonchan/Hitmonlee:

    Fight in the 'Fighting' gym in the town with Sabrina
(Marsh Badge and Sliph scope town, can't remember name, sorry). Defeat
all the trainers there, and you will be given the choice between a Hitmonlee,
and a Hitmonchan.

Zapdos:

    Fight him at the very end of the Power Plant. Take
a strong rock pokemon, and wear him down as much as possible, as well as
give him paralysis, and put it to sleep if at all possible. You only get
one shot, so don't blow it.

Snorlax:

    If you just sit there, it will put itself to sleep,
use this opportunity to bring it below 1/2 hp, then capture it. You have
to fight it to proceed, so it really isn't hidden.

 

 

2.4    Monster Abilities (some are from memory, tell
me if I'm wrong, and I'll finish this much later, when I finish the pokemon
list, so don't bug me about it, thanks).

Ability: Type

Description

Notes: (if any)

Bite: Normal

Strong Attack

Note: May cause enemy to 'flinch' and skip their attack (only if bite
hits before enemy attacks)

Confusion: Psychic

Psychic power unleashed

Note: May confuse the enemy

Defense Curl: Normal

Raise your pokemon's defense

Disable: Psychic

Nullifies the use of an ability

Double Slap: Normal

Multiple attacks in a row

Gust: Normal

Basic Attack

Growl: Normal

Drops enemy attack power

Harden: Normal

Raise your pokemon's defense

Horn Attack: Normal

Ram enemy with horns

Hyper Fang: Normal

Strong Attack

Note: May cause enemy to 'flinch' and miss their attack (only if Hyper
Fang hits before they attack)

Leech Life: Bug

Drain some hp from enemy to your Pokemon

Leech Seed: Grass

Some hp each turn is transferred from the enemy, to your Pokemon

Leer: Normal

Drops enemy defense

Pay Day: Normal

Knock coins loose from enemy

Note: You will earn money cumulatively each time you use this attack

Peck: Flying

Basic Attack

Poison Powder: Poison

Poison enemy

Poison Sting: Poison

Basic Attack

Note: This will sometimes poison the enemy

Pound: Normal

Basic Attack

Quick Attack: Normal

A quick strike against the enemy

Note: This attack will always go first, regardless of agility, unless
the enemy uses Quick Attack as well.

Razor Leaf: Grass

A tornado of sharp leaves fill the air

Note: This attack has a 100% critical hit rate (if the attack hits).

Rock Toss: Rock

Throw Rocks at an enemy

Note: Lower Accuracy than most other attacks.

Sand Attack: Normal

Lowers enemy accuracy

Scratch: Normal

Basic Attack

Self-Destruct: Normal

Untested as of yet

Sing: Normal

Puts enemy to sleep

Note: Excellent to use when capturing weak creatures

Slash: Normal

Strong, clawed attack

Note: 100% Critical hit rate

Sleep Powder: Normal

Puts enemy to sleep

Note: Excellent to use when capturing weak creatures

Splash: Water

Flop around in the water

String Shoot: Normal

Lowers enemy speed

Stun Spore: Normal

Paralyzes enemy

Supersonic: Normal

Confuses enemy

Tackle: Normal

Basic Attack

Thundershock: Lightning

Lightning Bolt

Note: May paralyze enemy

Thunder Wave: Lightning

Electrically induced paralysis

Twin Needle: Normal

Untested as of yet

Vine Whip: Grass

A vine strikes the enemy

Wrap: Normal

Hold an enemy prone while inflicting damage each round

3.1

Author's note: I'll be doing this in more depth later. Live with itright now!

    Pallet-Viridian:

        Items:

           
Potion

    Not much happens in this sleepy burgh. Get your
pokemon and duel Gary. Gary always chooses the pokemon that is good against
yours, so win if you can, but don't sweat it if you don't. Go up through
route 1, fighting pokemon and earning levels, returning to your house if
your pokemon is hurt. Once you make it to Viridian Town, you have to find
a parcel for Prof Oak. Go back to Pallet and follow Oak's instructions,
then head back to Viridian. Fight a lot now and get a Rattata and Pidgy,
as well as going to the left of the town (towards the Pokemon League) a
little bit (dont go further than the grassy are yet) and catch a Spearow.
Once your pokemon reach about level 9, go to the Pokemon League. Gary should
challenge you, take care of him, and then go back to town and into Viridian
Forest.

    Viridian Forest-Brock:

        Items:

           
Pokeball

           
Potion x 2

           
Antidote

           
TM 34

           
BOULDERBADGE

    This area is extremely easy and a great place to
earn levels. Get a lot of levels for your first pokemon here, as well as
gaining some for the others. Make sure that you catch a Pikachu here. They
are well worth the effort. You meet other trainers, but they are all (every
trainer in the game so far, excluding bosses) pushovers. Make sure that
you find the potion hidden next to the trainer that talks about the 'things
I dropped' after you beat him. Once you are in Pewter, go challenge Brock
at the gym. Depatch his two pokemon with your main one (bulbasaur's vine
whip kills each in one hit), and get his badge.

    Brock-Mt. Moon:

           Items:

               
Potion x 2

               
TM 12

               
Ether

               
Moon Stone

               
HP Up

               
Rare Candy

               
Escape Rope

    Lots of trainers in this area, but a strong Spearow
should have no problems. Try to evolve your main pokemon to its next form
by now. Once you reach the first grass, find and capture a Jigglypuff,
they are well worth the effort, as that they can put things to sleep, so
they can't escape from your pokeballs. You might want to bypass the man
selling the Magikarp at the Pokecenter, as that I haven't found it to be
useful yet (I'll change later if it becomes good). Don't use plant enemies
in Mt. Moon Cave! Zubats are annoying, drain a fair amount of life from
them, but otherwise aren't too tough. Watch out for the trainer with the
clefairy, if it puts your strong monsters to sleep, it can do some serious
damage. Make certain to catch a Geodude for later and grab the ultra rare
clefairy, it is extremely useful. Whatever you do, don't miss the Moon
Stone (near last stairway down), you need it to evolve your Jigglypuff,
or Clefairy. Watch out for the Team Rocket guy with the Raticate, but he
shouldn't be a problem if you have a Spearow with Fury Attack, or your
main monster is strong enough.

    Cerulean City- Vermillion

        Items:

           
TM 04

           
Nugget

           
TM 45

           
TM 19

           
SS Ticket

    Be sure to go straight east when you exit Mt. Moon
to get the TM 04. Get an Ekans or Sandshrew in the grassy area, and build
up a Pikachu (you did get one, right?) for the fight with Misty. After
recieving the Cascade Badge, go out of town and meet a squadron of Team
Rocket, as well as your rival Gary. You shouldn't have any problems here,
but you never know. Catch an Abra for its Teleport ability. You have to
just use a pokeball on them when you see them, though. They will run away
immediately if you don't catch them right off. After helping Bill, exit
and re-enter his house and check the PC for some data on the Eevee and
its evolutions. If you can't figure out the puzzle with Bill, you should
be dragged into the street and shot, plain and simple. On the way to Vermillion,
be sure to snag a Meowth or a Mankey. The Meowth can earn money for you,
and the Mankey is just a fairly good fighter.

SS Anne-Lt. Surge

    Items:

        Itemfinder

        Escape Rope

        TM 44

        TM 08

        Ether

        Max Ether

        Max Potion

        Great Ball

        Rare Candy

        HM 01

        THUNDER BADGE

        Bike Voucher

        Bicycle

        Old Rod

        HM 05

        Moon Stone

        TM 42

        Old Amber

        HP Up

    Be very sure to snag the Bike Voucher and go get
the Bike, as well as trading for the Mr. Mime at the end of the Diglett
tunnel, and the Farfetched in Vermillion. If you have a strong grass pokemon,
get it some massive levels in the Diglett cave by using Vine Whip or Razor
Leaf on the Digletts. Watch out for the Dugtrios, though, they range in
levels from 29-31, and are quite dangerous at this point in time. You get
to fight a horde of trainers on the SS Anne, so bring a grass and/or lightning
type to fight the water ones, a rock type to fight the fire ones (there
are about 4) and some other basic types to take care of Gary after you
clean up the ship. There is another hard puzzle (sarcasm) in helping the
Captain, but you get a HM out of it. After you leave the SS Anne, head
east to fight more trainers, capture a drowzee, and get the Itemfinder
from Prof Oak's Aid. Go back to Vermillion, and take care of Surge (get
to the gym by using Cut from the HM) by using a Geodude, Sandshrew, or
any other ground type pokemon you have. If you haven't done so yet, now
would be a good time to gain your Magikarp up to level 20, and make it
into a powerful water type fighter. Before you go onto the next area, get
all your pokemon up levels in the Diglett Cave. The Digletts are wonderful
guys to get experience from, as that they are fairly weak, and they only
have one dangerous attack, Dig. Be sure to backtrack and get the last 5
items on the list by using Cut in the starting areas of the game.

Rock Tunnel-Pokemon Tower:

    Items:

        TM 30

        Escape Rope

        Elixer

        Awakening

        HP Up

*Sorry, my item list is hiding from me at the moment, I'll get it up
this weekend though*

    Rock Tunnel is quite dangerous. Be sure to snag a
Voltorb before heading in. Bring lots of potions, a lot of water and grass
type pokemon, and pokemon that have a lot of HP, such as Wigglytuffs or
Clefables. The pokemaniacs will do some heavy damage with their psychic
attacks, and the constant battles with Zubats and rock creatures will wear
you down even more. Just be well prepared for anything and everything.
After getting to Lavender, head west to reach Celadon. Be sure to snag
a Growlithe/Vulpix on the way over. In Celadon, go on a shopping spree
for evolution stones and other good stuff. Be sure to get the Eevee, and
to give the girl at the top of the department store all three drinks. Buy
an extra bottle of water before you leave also. Head west of Celadon really
quick, and snag a Doduo, and the Fly HM. Then, head to the southwest corner
of the city and face off with Erika. Bring a fire (you did catch the Growlithe/Vulpix,
right?), a Zubat or Paras (anything with a bug attack actually), and a
psychic Pokemon, as well as any pokemon that has cut. With those first
three, you should be able to cleave through Erika's trainers and add another
badge to your jacket. Go to Game Corner, but don't waste a lot of time
there, it isn't worth it to try and win at the slot machines. Talk to the
Team Rokcet guy standing in front of the poster. Get rid of him, and push
the button under the poster. The area under Gamer Corner is long, and gets
boring, but it isn't too tough, just bring strong pokemon, and save one
or two for the showdown with Giovanni (Team Rocket's Leader) at the end.
Head back to Pokemon Tower, but first, grab a psychic pokemon to deal with
ghosts. Go on in, and fight Gary again! Dispose of him, and head on up,
catching a Cubone and Gastly along the way, as well as dealing with the
channelers. You will fight a Marowak ghost on the way up, and soon after,
you will find more members of Team Rocket. Deal with them, and rescue Mr.
Fuji. He gives you the Pokeflute, and off you go!

Saffron-Safari Zone:

    Items:

*See note above*

    Go through any of the guard posts by giving the guards
water, and you arrive in Saffron. First, head to the Training Dojo and
use a psychic pokemon to clean it out and take your reward of a new pokemon.
Then, head into Silph Co., as you wander around, be sure to find the employee
who gives you the Lapras, as well finding both the key to unlock all the
doors, and the area where you can rest. Experiment with the teleporters
until you find Gary. He is beginning to become annoying, but he has yet
to be truly dangerous. Polish off Gary, and continue on to fight Giovanni
again. Take him out like yesterday's garbage, and get the master ball from
the head of Silph. Leave Silph, and go to the house that was blocked earlier
in the northwest. Give the girl that copies what you say (oh boy, the Hero
talks!) a Pokedoll and she'll reward you with the Mimic TM. Head back to
the two gyms, and enter the psychic gym. Bring a grass pokemon to deal
with the Slowpokes and Slowbros, but don't use it against the actual psychic
pokemon. This is a rough gym, and Sabrina isn't easy to beat. You might
need several tries to clear it out, as that there are few things that take
little damage from psychic attacks. Get the Marsh Badge, and return to
Lavender. Go south of Lavender, fighting fishermen along the way. Use the
Pokeflute to wake the Snorlax, and catch it afterwards. Continue south
and be sure to grab the super rod from the fishing master's brother, and
go catch a Tentacool, Goldeen, and Krabby right outside his house. You
can also return to Pallet and catch a Poliwag if you want. Continue south,
and then west, fighting Bird Catchers, and Beauties and other trainers.
You will soon reach Fuschia, and the Safari Zone, I'll pick up there when
next I take pen to paper...

4.1  Bosses

    Gary (1st):

        Lvl5 Starting Pokemon (the
type that yours is weak against)

           
Not too hard, just slug it out and you should win, but if his pokemon attacks
you instead of growling or tail whipping constantly, you've got a tough
fight.

    Gary (2nd):

        Lvl9 Pidgy

        Lvl9 Starting Pokemon

           
Too easy, especially if you have a high level Rattata, Pidgy, and/or Spearow.
Only thing to watch out for is his Pidgy getting rid of your Pokemon's
accuracy, and if you want to use your original Pokemon against his original,
be extremely careful of its new attack if he has a Charmander of Squirtle,
it may be able to kill your Pokemon in one hit.

      Brock:

        Lvl12 Geodude

        Lvl14 Onix

           
This guy is also easy if you have your main pokemon on a fairly high level.
If you don't, then avoid using the air pokemon and use Rattata, or a bug
that you caught in Viridian Forest. Don't even let a Pikachu attack though,
they will do absoluetely zero damage unless it is strong enough to have
a non-lightning attack. Shouldn't be too hard of a fight. If you have Squirtle
with Bubbles, or Bulbasaur with Vine Whip, Brock will be a piece of cake.

    Misty

        Lvl18 Staryu

        Lvl20 Starmie

           
Misty is kind of rough, but a high level Pikachu (about 20) shouldn't have
any problems with her. Sorry, I forgot to write down the Pokemon levels,
I'll find them out later. The Starmie could be a problem, though, because
it uses Tackle continously, and Misty will use an X Defend on it. Other
than that, just use your Pikachu and kick her tail to get the Cascade Badge.

    Gary (3rd)

        Lvl 18 Pidgeotto

        Lvl 15 Abra

        Lvl 15 Rattata

        Lvl 15 Starting Pokemon
(class 2)

           
Other than the Pidgeotto, this is just a plain Gary battle. This one is
even simpler than most, because you fight him when you first try to go
to another area, so all your pokemon should be at full life.

    Gary (4th)

        Lvl 19 Pidgeotto

        Lvl 16 Raticate

        Lvl 18 Kadabra

        Lvl 20 Starting Pokemon
(class 2)

           
You may wish to fight this Gary before the other trainers on the SS Anne.
He shouldn't be too tough, though. Use a Pikachu to slaughter the Pidgeotto,
and your own Raticate against his. Against the Kadabra, use something strong
with Quick Attack, and use whatever you have that is good against his final
monster.

    Lt. Surge

        Lvl 21 Voltorb

        Lvl 18 Pikachu

        Lvl 24 Raichu

           
Use a Geodude here and you will have no problems at all. The Geodude will
not be affected by any of his thunder attacks, and you will cruise right
through Surge with no problem whatsoever.

   Aiee! My notes were eaten by rapid wombats, fear not, we
are on expedition to Malaysia to track them down and recover the notes,
when I find them, I'll finish this list!

4.2 Other Trainers

    Youngster:

        Generally has very weak,
1st class creatures, such as Pidgeys and Rattata. These guys are what you
fight near the start and shouldn't be too dangerous.

    Lass:

        Female version of youngster.
They tend to steer more towards using visually pleasing pokemon (Clefairy,
Jigglypuff) than Rattatas and other ugly pokemon. They usually only have
2-4 creatures, most of the time, the creatures are all the same.

    Bug Catcher:

        These guys are a joke. They
use Caterpies, Weedles, and the evolutions of each. Just either use psychics
on them, or use a Spearow's peck attack.

    Jr. Trainer (Male):

           You fight
these guys throughout the game. In gyms, they have whatever the gym leader
has, otherwise, they are fairly random.

    Jr. Trainer (Female):

        Exactly the same as the
male Jr. Trainers.

    Fisherman:

        These guys ALWAYS use water
pokemon, and are more inclined to use pokemon that can be caught with a
rod than just a random water pokemon. They shouldn't be difficult if you
are packing a Pickachu.

    Sailor:

        You only fight these guys
on the SS Anne. Almost the same as fishermen, but they tend to use more
random water pokemon, such as Staryus, instead of just fish pokemon.

    Super Nerd:

        These guys thrive on posionous
pokemon that you would expect to find in a toxic waste dump. Don't take
these guys too lightly, because they can be quite dangerous.

   Hiker:

        Hikers always have pokemon
that can be found in caves, mostly centering around Geodudes and Onixes.
Another reason to always have a grass pokemon in your party.

    Rocket:

        Ugh. These guys tend to
only have a couple pokemon, but they are on average, stronger pokemon than
other trainer's monsters. Watch out for these guys, and avoid them if your
pokemon are almost dead.

    Engineer:

        Electric pokemon love these
guys. Pack a Geodude if you know you will be fighting them, and they should
be easy. Without a rock pokemon, it is an uphill fight.

    Channeler:

        Ghosts are never too difficult,
and these guys just prove it. Take them out like yesterday's garbage.

    Pokemaniac:

        Double Ugh. These guys love
psychic type pokemon and until you get a ghost, they can wear you down
FAST. Be careful of large numbers of them, especially in Rock Tunnel.

    Gambler:

        These guys usually have
elemental pokemon, mostly fire, but they will have other types as well.
If you have a well rounded mix of pokemon, they shouldn't be a problem.

    Scientist:

        These guys are in Silph
Co. They tend to use a lot of toxic waste Pokemon (Grimers, Muks, Koffings...),
as well as a fair amount of electric pokemon.

    Beauty:

        These guys basically are
the exact same as lasses, except with higher level Pokemon (duh) and evolved
ones.

    Bird Catchers:

        These guys are a snap if
have electric attacks. The only time to worry about them is if you only
have bug pokemon, but then again, if that's all that you have, you aren't
going to be a pokemon master any time soon.

    Biker:

        Glorified scientists, they
tend to use almost all Toxic waste Pokémon.

    Cool Trainer (female):

        A stronger Jr. Trainer,
with evolved pokemon, not too difficult if you plan ahead.

    Psychics:

        These guys have psychic
pokemon. Trounce them by using by using something with a lot of hp, that
also has Bide (Wigglytuff), or just use a fast, very powerful monster to
kill them before they can deploy their psioncs on you. Just be sure to
not use plants or ghosts against them unless the ghosts will go first.

    Black Belts:

        They lost gym status to
the psychics, so follow suit. Just use an Alakazam or Mr. Mime to cut through
these guys like a Charizard through a Metapod.

    Cueball:

        More fighting type Pokémon.
Just another reason to always take an Alakazam or something similar with
you.

4.3 Item List

*So far all this section is, is other people's submissions, I'll customize
it so it fits in with the rest of the formatting when I get some spare
time*

Items (not TMs or HMs) and their purposes:

Bike: lets you travel faster and allows you to go to cycling road

Found: Cerulean city Bike Shop

Don't buy it, use your voucher from lavender town if you have it.

Potion: heals a little bit of a pokemon's HP.

Hyper Potion:heals some of a pokemon's HP.

Super Potion:heals a lot of a pokemon's HP.

Full Restore:need I say more?

Found:Pokémarts, on the ground, from people

Antidote: cures poison.

Burn Heal:cures burns.

Ice Heal:cures ice wounds.

Parylis Heal:cures parylisis.

Full Heal:cures all of the above.

Revive: revives a fainted pokemon and restores about half HP.

Max Revive:same as revive except it fully heals.

Found:Pokémarts, ground, from people.

Silph Scope:lets you identify ghosts as well as capturing them.

Found: Beat the team rocket guy in the basement under the game corner

Awakening:wakes up a sleeping pokemon in battle.

Found:Pokémarts, ground

Pokéflute:wakes up a sleeping pokemon outside of battle.

Found:Free Mr. Fugi

Pokéball: helps you capture a pokemon.

Great Ball: improved pokéball, more effecient.

Ultra Ball: improved great ball.

Found: Pokémarts and on the ground.

Masterball:captures a pokemon 100% of the time(you don't have to weaken
it)

Found: Free the president of Silph co.

Old Rod: fishing rod.

Good Rod: hooks better pokemon.

Super Rod: hooks even better ones.

Found:The fishing grus

Elixer:restores PP of any pokemon

Found:Underground path

Nugget: worth a lot of money.

Found: ground or from team rocket

TM/HM list

. Mega Punch, Mt. Moon/Celadon Store (for 3000)

2. Razor Wind, Celadon Store (for 2000)/Rocket Game Corner Base

3. Swords Dance, Silph Buidling

4. Whirlwind, west of Cerulean

5. Mega Kick, Victory Road/Celadon Store (for 3000)

6. Toxic, from Koga (Fuschia Gym Leader)

7. Horn Drill, Celadon Store (for 2000)/Rocket Game Corner Base

8. Body Slam, S.S. Anne

9. Take Down, Celadon Store (for 3000)/ Silph Building

10. Double-Edge, Game Corner Base

11. Bubblebeam, from Misty (Cerulean Gym Leader)

12. Water Gun, Mt. Moon

13. Ice Beam, Celadon Store (give little girl a drink)

14. Blizzard, ruined lab on Cinnabar

15. Hyper Beam, Game corner (5500 game corner coins)

16. Pay Day, south of Lavender (surf is needed to get it)

17. Submission, Celadon Store (for 3000)/Victory Road

18. Counter, Celadon Store (talk to guy on 3rd floor)

19. Seismic Toss, near Bill's cottage

20. Rage, east of Lavender

21. Mega Drain, from Erika (Celadon Gym Leader)

22. Solarbeam, ruined Cinnabar lab

23. Dragon Rage, Celadon game corner (for 3300 Game corner coins)

24. Thunderbolt, from Surge (Vermillion Gym Leader)

25. Thunder, Power Plant

26. Earthquake, Silph building

27. Fissure, from Giovanni (Viridian gym leader)

28. Dig, Cerulean (from rocket member)

29. Psychic, from Mr. Psychic (Saffron)

30. Teleport, east of Cerulean

31. Mimic, from Copycat (Saffron)

32. Double Team, Celadon Store (for 1000)/ Safari Zone

33. Reflect, Celadon Store (for 1000)/ Power Plant

34. Bide, from Brock (Pewter Gym Leader)

35. Metronome, Cinnibar fossil ressurecting lab

36. Self Destruct, Silph Building

37. Egg Bomb, Safari Zone/Celadon Store (for 2000)

38. Fire Blast, from Blaine (Cinnibar Gym Leader)

39. Swift, south of lavender (2nd floor lookout station)

40. Skull Bash, Safari Zone

41. Softboiled, guy in Celadon left of game corner (surf required)

42. Dream Eater, fat guy in Viridian (cut required)

43. Sky Attack, Victory Road

 
 
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